

A set is "heavy" if its total weight is over 40.

A set is "medium" if its total weight is between 20 and 40. Not considering weapons, a set of armor is considered "light" if its total weight is 20 or less. This is where the community designations of light, medium, and heavy armor come in. This means that the 25% and 50% limitations on movement speed correspond to a total weight of 20 and 40, respectively. If a character has 40 endurance, this gives him 80 maximum equip burden. If a character is above 50%, he moves significantly slower. If a character is between 25% and 50%, he moves slightly slower. If a character is under 25% of his maximum equip burden, he moves very fast (walking, running, and rolling).

Stamina, however, caps when a character reaches 40 endurance.īecause of this, many players (especially using a character who is going through the game for the first time) agree that dedicating more souls to increase endurance beyond 40 is a waste due to the fact that you aren't gaining any additional stamina for each level you gain in endurance, and are only increasing your equip burden.įollowing this line of thinking, there are 3 stages of movement speed through which a character can pass as the weight of his equipment increases. Equip burden has no limit - it continues to increase as a character continues to put levels into endurance up to the maximum endurance level, which is 99. This classification was created by the Dark Souls community based upon how the Endurance stat functions.Īs a character increases his endurance, his stamina and equip burden concurrently increase. Please note that the designation of Light, Medium, and Heavy for a set of armor is not an official game designation. An Armor Comparison and Best Armor analysis for Dark Souls and Dark Souls Remastered is provided on this page.
